Computer-Assisted Language Learning (CALL)
Definitions of CALL
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Computer Assisted Language
Learning (CALL) is often perceived, somewhat narrowly, as an approach to
language teaching and learning in which the computer is used as an aid to the
presentation, reinforcement and assessment of material to be learned, usually
including a substantial interactive element. CALL may be defined as the search
for and study of applications of the computer in language teaching and learning.
Especially for teachers CALL is essentially a tool that helps them to
facilitate the language learning process. It can be used to reinforce what has
been already learned in the classroom or to help learners who require
additional support.
Types of CALL Programs
·
CALL-specific software: applications designed to
develop and facilitate language learning, such as CD-ROMs, web-based
interactive language learning exercises/quizzes.
·
Generic software: applications designed for
general purposes, such as word-processors (Word), presentation software
(PowerPoint) and spreadsheet (Excel) that can be used to support language
learning.
·
Web-based learning programs: online
dictionaries, online encyclopedias, online concordances, news/magazine sites,
e-texts, web-quests, web publishing, blog, wiki, etc.
·
Computer-mediated communication (CMC) programs:
synchronous - online chat; asynchronous - email, discussion forum, message
board.
Types of CALL Activities
·
multiple-choice & true/false quizzes
·
gap-filling exercise/cloze
·
matching
·
re-ordering/sequencing
·
crossword puzzles
·
games
·
simulations
·
writing & word-processing
·
concordance
·
web quests/searching
·
web publishing
·
online communication (synchronous and
asynchronous)
Roles of the Computer in language learning and teaching:
- Computer as tutor for language
drills or skill practice
- Computer as a tool for writing,
presenting, and researching
- Computer as a medium of global
communication
How Computers can be used in the Language Class
1) Teaching with one computer in
the class
- delivery of content
(PowerPoint, word-processor, Webpages, etc.)
- classroom activities/discussions
mediated by the computer
- Interactive whiteboard
2) Teaching in the computer
network room (network-based language teaching)
- task-based group work
/activities
- computer-mediated
communication (CMC): asynchronous/synchronous
- tandem learning
3) Self-access learning
(independent learning)
- drills and exercises
- word processing
- resource searching
4) Distance learning (i.e.
individual learners working by themselves, at a place and time of their choice
and, to some extent, at a pace and in an order also chosen by themselves.)
- delivering online course
content
- CMC activities: email, discussion
forum, chat rooms
- tandem learning
- community building
Source:
1.
http://www2.nkfust.edu.tw/~emchen/CALL/unit1.htm
2.
http://constructivisminelt.wikispaces.com/Constructivism+and+CALL
3.
http://web.warwick.ac.uk/CELTE/tr/ovCALL/booklet1.htm
4.
https://www.llas.ac.uk/resources/gpg/61
5.
http://e-teachingweb.blogspot.com/2014/04/language-teaching-technology-class_16.html
6.
http://www.ict4lt.org/en/en_mod1-4.htm

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